Individuals are carrying around mobile devices for more than just productivity and convenience – some consumers also play games on these devices. Wireless gaming is on track to become the single largest wireless data application category from a revenue perspective, overtaking ring tones in 2005 and rising to nearly $1.5 billion annually by 2008, according to a new report from IDC. Moreover, casual, community-oriented subscription game revenue will grow from a distinct minority of total revenues to market dominance by the end of 2008.
Via [idc.com]
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